Monday 4 July 2016

One Hour Wargame, Polish vs Turkish. A Renaissance 6mm wargame

As promised some months ago, a renaissance battle.
A small Polish force rushing to stop a slightly larger Turkish force from crossing the river in numbers.
This is scenario 5 in the OHW (One Hour Wargames) book.

Bridgehead
Situation
The Turkish force has discovered a crossing into Polish territory and is aiming to secure it.
The Polish general is frantically attempting to mobilise every available unit to stop them.

I use one element to represent a unit instead of the two recommended by the book. The book has even forces but I thought that the attacking enemy would put more resources into securing the crossing. I have allowed 10 light cavalry to cross the river unopposed, in the book it is 1 unit. I justify this by the fact large scouting forces were employed by the Turks. The Polish will have heavier units to deal with these, as and when they appear.
Only one unit can cross the bridge each turn, nothing stipulated in the book. Again, I think there would be a delay in units crossing. This, I suspect, will help the Polish force to block the bridge before too many Turkish units can cross. Only time will tell.

Polish force                                                     
1 x General Cavalry unit                                              
1 x Hussari                                                      
2 x Pancerni                                                    
2 x Drab Infantry                                        
1 x Cossack Infantry (axe)                            
6 x Cossack Light Cavalry

Turkish force
1 x General (Feudal Sipahi)
2 x Fuedal Sipahi
12 x Light Cavalry
3 x Jannisaries
2 x Light Infantry (Azabs & similar)



The view from behind the Turkish lines
 The Polish forces will come on as set out in the book. I have paired up units and two will enter each period as the die roll dictates. There are 3 locations of entry; 2 directly opposite the Turkish start point and 1 to the left which gives a flanking option

The Polish went first as response to incursion of light cavalry

Cossack units flanking the Turkish light cavalry
 Two Cossack units  appear in the rear, left flank of the Turkish light horse. The Turks turn and charge the flanking unit causing a few casualties.

4 Turkish vs 2 Cossack units
The Turkish column advances 1 light cavalry unit over the bridge. I had thought about the deployment and considered it right the light cavalry followed by the Sipahi; Jannisaries and light infantry was an appropriate order of march. I am not sure the Jannisaries would see it that way.


The Pancerni arrive, advancing through the village.

Polish village with orchard
 Two units of Turkish light horse charge the congested Pancerni causing them casualties and preventing them from exiting the village. Another 2 units turn and move to flank the village.


Another Turkish unit crossed the bridge and turns to flank the Cossacks.
The cossacks are not causing many casualties on the Turkish light horse. The Turks are only slowly whittling the Cossacks down.

The General and Hussari arrive to bolster the Cossack unit on the Turkish flank.

General and Hussari arrive
Turkish light horse in the distance turn to flank the cossacks
 The Pancerni, blocked in the village, are too compressed to cause casualties on the light horse and suffer nothing in return.The left flank Turkish light horse move around the village hoping to catch the Pancerni in the rear.
The Turkish light horse flank charges the Cossacks in combat but fail to achieve anything, as the Sipahi start to cross and move north. I gambled here on the oncoming infantry to be enough to hold the bridge if the cavalry lost the action. I only had light cavalry in advance so thought to support these.


The General and Hussari flank charge the Turkish light horse and are equally ineffective. (A huge surprise given their weight and armament advantage on top of flanking)
Another Turkish light horse joins the fray as the column grinds its way across the river.



Cossack units arrive to the right of the village in support of the Pancerni.

The first Cossack units are near to breaking having suffered many casualties but not inflicting many themselves. The Hussari are making little headway.

The Drab infantry arrive with a Cossack unit and some Cossack axe men on the Polish left flank as the Turkish and other Cossack units prepare to contest the rear of the village.Almost no casualties suffered by any unit this turn



Turkish horse moving north to counter the newly arrived infantry and cossacks.
The newly arrived cossacks advance to stall the Sipahi while the infantry try to support the Cossack cavalry, who, are in combat with the Turkish light horse.


Cossack unit is finally eliminated leaving the General and Hussari under great pressure of numbers.


Turkish cavalry flank charge the Hussari causing huge casualties and they are gone!


With the infantry crossing the bridge and the general almost eliminated I credited it to a Turkish win. It was nine periods/bounds in the game with 6 left to go. I felt the Polish would have to be extremely lucky to pull this back.

Summary
It was an interesting game with lots of points where it could have given a different outcome.
The Turkish steady progress over the bridge seemed to be a disadvantage early on but proved to be better than the Polish hotch, potch arrival. It could so easily have been disadvantageous though!

I had thought to give the Hussari a bonus in the first charge but played the rules as written.
I could have used the Polish infantry a little differently. Perhaps creating a 'front' line or more in support of the struggling Pancerni, who never made it out of the village.
If the Sipahi had not advanced the Polish would have had a free hand with the reinforcing units which could have changed everything.
All in all, a very good game with problems and surprises coming steadily.
I fought the game over two weeks so not much of the 1 hour wargame!
Never mind, there was no rush.
I think I will refight this sometime in the future with similar forces but with a charge bonus for the Hussari. Maybe other tweaks also.

I hope you enjoyed the AAR as much as I enjoyed the game.