Hi!
Just a couple of pictures of the two set-ups I liked best:
First:
One of the first in and off I trot to the Crooked Dice stand!
That isn't to detract from the many other excellent set-ups, and there were many, but these I liked the best.
Wargaming, wargames, battles with miniature figures,Ancient wargaming, Renaissance wargaming. 6mm wargaming. 25mm wargaming. DBA. Ronin. WRG. Skirmish wargaming. Napoleonic Wargaming. Osprey. Blucher AAR. Blucher Battle Reports Ancient AAR. Ancient Battle Report
Hi!
Just a couple of pictures of the two set-ups I liked best:
First:
One of the first in and off I trot to the Crooked Dice stand!
That isn't to detract from the many other excellent set-ups, and there were many, but these I liked the best.
Hi!
Salute 53
Saturday the 11th April was Salute wargame show at the Excel exhibition centre in London.
The layout was much the same as previous years. A tried and tested formula that works. There were a few bottlenecks in places but overall it was fine and people could skirt around and come back later to those games/stands.
I had ordered two Sarissa Precision buildings from Warlord Games:-
which I picked up eventually. I'm glad I did as they were weighty objects!
They will go with these I ordered before my travel to Florida.
That ups the buildings for my town very nicely.
My first port of call was Crooked Dice Games were I bought:
The two wheeled cart is From Foundry Miniatures.
Of course the figures will be for 7TV games and are sure to have other uses.
From there it was casual browsing and looking at all the games going on.
Until I saw these and bought two mats with these roads for 10mm games (really I'll use them for my 6mm games) and they look useful as dirt tracks for larger scales. That was something I noticed after putting them on my table were the Bolt Action game was in its dying embers.
German forces from the left
Germans
Hi!
Back from Florida and looking forward to some painting and gaming.
I had a few days for sorting things out and got down to painting.
Instead of starting with the figures I took to the US I chose the new figures. As you do!
Blue Moon Miniatures which I got from Noble Knight Games (nobleknight.com) 15mm US Cavalry for the Little Fox Ford old west town and environs.
I must do a map for the area.
Some 28 kickstarter figures from Bad Squiddo, the ladies back left as you look (badsquiddogames) and Crooked Dice (crooked-dice) the folk for the inn (coming soon as I'm picking it and a manor house up at Salute).
Almost 2 weeks to Salute so I hop to finish these and set about those doughty 16thc witch hunters.
Until next time
Hi!
Some visitors will be arriving in Little Fox Ford in the near future.
They just need dressing in appropriate clothing.
Those US cavalry have arrived.
There are foot and mounted, one foot for one mounted.
All told they may outnumber the figures I already have for Dead Man's Hand.
Remember though, that these were bought with the campaign I'm engaging in on the leadadventureforum. in mind.
I'm likely to get some Indians when I get back to the UK.
The campaign has just started but I'm unlikely to get them painted before the end of March. But good for an ongoing campaign of my own.
I'd like more housing and the odd outside of town objectives:- mine, ranch, Indian village?
I'll look for scenarios for these also. Look out Wargames Vault!
Rohland's band had done minor jobs to fund themselves as Rohland had taken time to heal.
Still too weak to to wear the new armour they set out to investigate a strange fire seen in a ruined temple in the forest.
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| They encountered deserters |
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| They encountered a Werewolf |
They defeated the Werewolf losing Njal and Jack
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| They encountered a Wight |
As Rohland crossed the threshold of the temple a Wight appeared.
After a skirmish between Rohland and the Wight ended to no success for either Gnar joined Rohland
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| Then Rohland falls |
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| Gnar summoned a mystical creature |
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| Gnar doing Gnar things |
Gnar thought it was time to vacate the temple to save as many as his friends as he could. At least that was his story.
Rohland and his band had trouble killing the deserters. The Werewolf was VERY hard to kill and the Wight too much for two even if they were the best of the five. Njal might have had better luck if he had not fallen earlier
It might even have been better if Gnar had managed a spell before the last encounter.
A couple of Fridays ago I had an opportunity to paint or try out the rules for 7dttrr.
I chose to game.
I only had two to three hours from set-up to pack-away.
The game was a first attempt so was a rough set up.
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| German forces on the lower edge |
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| Germans 17 and British 13 dice |
The British forces consisted of:-
Command vehicle with senior officer
1 platoon of infantry with 3 Bedford trucks
2 sections of infantry
2 PIATs
2 scout cars
3 Tanks (Grants)
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| Grants and scout car |
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| Section on hill with scout car |
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| platoon in houses and wood with trucks command vehicle and senior officer |
The German forces:-
1 Commander with truck
One platoon of infantry with 3 Maultiers
2 sections of infantry with Sdz
1 Puma scout car
1 scout car
4 Pnz 4s
1 flak wagon
1 anti-tank
The general idea was for the Germans to capture the town, and commander of the British forces if possible. and push on to reach the main road above.
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| German right wing |
Three sdz's with mounted infantry sections preceded by the Puma scout vehicle.
Next to them is the reserve of 4 Panzer 4s the command vehicle and a flak wagon.
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| German left wing |
German left wing with scout car and 2 sdz's with mounted infantry sections.
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| Right wing scout car destroyed |
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| left wing scout car destroyed |
That was a bit rough!
Should I deploy the infantry and go on foot?
I decided that the panzers would advance.
On the second advance they were skirting the wood when partisans made a successful attack!
That was a turning point and I ended the game mainly due to the time.
There was plenty to like even though it seemed a quick kill game.
I played the rules as written and chose to have the armour as light which hastened the demise of the scout cars and panzer. The other reason was the rules give each section the ability to use whatever equipment was deemed appropriate to engage the enemy. That in cold war terms means carl gustav anti-tank and similar.
I should have discounted this and only allowed the supporting PIATS to have the armour penetrating ability. I intend to restrict infantry to their usual weaponry in future games.
Why 7DTTRR instead of Bolt Action? I didn't want to get bogged down with individual armour ratings and weapon capabilities and such.
I am going to be using Bolt Action with the 28mm forces I've built.
I was pleased but wanted twice as long to game.
Next time hopefully