A couple of Fridays ago I had an opportunity to paint or try out the rules for 7dttrr.
I chose to game.
I only had two to three hours from set-up to pack-away.
The game was a first attempt so was a rough set up.
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| German forces on the lower edge |
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| Germans 17 and British 13 dice |
The British forces consisted of:-
Command vehicle with senior officer
1 platoon of infantry with 3 Bedford trucks
2 sections of infantry
2 PIATs
2 scout cars
3 Tanks (Grants)
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| Grants and scout car |
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| Section on hill with scout car |
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| platoon in houses and wood with trucks command vehicle and senior officer |
The German forces:-
1 Commander with truck
One platoon of infantry with 3 Maultiers
2 sections of infantry with Sdz
1 Puma scout car
1 scout car
4 Pnz 4s
1 flak wagon
1 anti-tank
The general idea was for the Germans to capture the town, and commander of the British forces if possible. and push on to reach the main road above.
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| German right wing |
Three sdz's with mounted infantry sections preceded by the Puma scout vehicle.
Next to them is the reserve of 4 Panzer 4s the command vehicle and a flak wagon.
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| German left wing |
German left wing with scout car and 2 sdz's with mounted infantry sections.
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| Right wing scout car destroyed |
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| left wing scout car destroyed |
That was a bit rough!
Should I deploy the infantry and go on foot?
I decided that the panzers would advance.
On the second advance they were skirting the wood when partisans made a successful attack!
That was a turning point and I ended the game mainly due to the time.
There was plenty to like even though it seemed a quick kill game.
I played the rules as written and chose to have the armour as light which hastened the demise of the scout cars and panzer. The other reason was the rules give each section the ability to use whatever equipment was deemed appropriate to engage the enemy. That in cold war terms means carl gustav anti-tank and similar.
I should have discounted this and only allowed the supporting PIATS to have the armour penetrating ability. I intend to restrict infantry to their usual weaponry in future games.
Why 7DTTRR instead of Bolt Action? I didn't want to get bogged down with individual armour ratings and weapon capabilities and such.
I am going to be using Bolt Action with the 28mm forces I've built.
I was pleased but wanted twice as long to game.
Next time hopefully














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