Stokesay Castle

Stokesay Castle
Just a great place to visit

Sunday, 14 December 2025

First look at Seven Days to the River Rhine

 A couple of Fridays ago I had an opportunity to paint or try out the rules for 7dttrr.

I chose to game.

I only had two to three hours from set-up to pack-away.

The game was a first attempt so was a rough set up.


German forces on the lower edge

Germans 17 and British 13 dice



The British forces consisted of:-

Command vehicle with senior officer

1 platoon of infantry with 3 Bedford trucks

2 sections of infantry

2 PIATs

2 scout cars

3 Tanks (Grants)

Grants and scout car


Section on hill with scout car
  

platoon in houses and wood with trucks command vehicle and senior officer



The German forces:-

1 Commander with truck

One platoon of infantry with 3 Maultiers

2 sections of infantry with Sdz

1 Puma scout car

1 scout car

4 Pnz 4s

1 flak wagon

1 anti-tank



The British defended the town with one platoon with 3 trucks, the commander and his command vehicle.
The other two sections were posted on the other other road close to a farm, hill and the main road. They had one PIAT.
The other PIAT was central behind a hedge


The general idea was for the Germans to capture the town, and commander of the British forces if possible. and push on to reach the main road above.

German right wing 

Three sdz's with mounted infantry sections preceded by the Puma scout vehicle.

Next to them is the reserve of 4 Panzer 4s the command vehicle and a flak wagon.

German left wing

German left wing with scout car and 2 sdz's with mounted infantry sections.



Both the left and right wings advanced.
The British moved the infantry section off the hill into the nearby building and bringing the PIAT slightly forward.
The German right wing advanced and the British infantry section chanced a shot and brewed-up the Puma.
The right wing Germans advanced and, likewise, had their scout car destroyed by a lucky shot.
Both shots were at the extreme of their range

Right wing scout car destroyed



left wing scout car destroyed

That was a bit rough!

Should I deploy the infantry and go on foot?

I decided that the panzers would advance.

On the second advance they were skirting the wood when partisans made a successful attack!



That was a turning point and I ended the game mainly due to the time.


There was plenty to like even though it seemed a quick kill game.

I played the rules as written and chose to have the armour as light which hastened the demise of the scout cars and panzer. The other reason was the rules give each section the ability to use whatever equipment was deemed appropriate to engage the enemy. That in cold war terms means carl gustav anti-tank and similar.

I should have discounted this and only allowed the supporting PIATS to have the armour penetrating ability. I intend to restrict infantry to their usual weaponry in future games.

Why 7DTTRR instead of Bolt Action? I didn't want to get bogged down with individual armour ratings and weapon capabilities and such.

I am going to be using Bolt Action with the 28mm forces I've built.


I was pleased but wanted twice as long to game.

Next time hopefully



 

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