Friday 17 July 2015

6mm Greek v Persians

The Persian HC & LC advance, the heavy cavalry letting the lights advance a little further than themselves, and the LC bow fire inflicting no casualties on the Greek cavalry. The LC javelins are still out of range.
The Persian archers take aim at the Greek light infantry and cause little damage (1 point).

The Persian infantry


The Greek Psiloi as seen from the Persian infantry position.
The Greek left wing cavalry unit charge the Persian LC expanding to cover the whole front of the Persians. They take javelin fire as they move to contact and receive a few casualties (2 points). This unit is 1 from losing a base to the skirmishing LC.
The remaining Greek line advances and the bow armed Psiloi cause injury to the Persian infantry (1 point)
The HC, now in contact with the LC, punish the bow armed LC (3 casualties but cause minor injury to the LC javelin (1 point). The LC both retreat the maximum move.



The Persian HC declare the charge on the other Greek HC unit, taking no injury before contact.
The Persian infantry, again, cause little injury to the Psiloi (1 point).
The Persian Peltasts move forward to threaten either the Greek Peltasts or the Psiloi.
Both Persian LC now advance back into range of the Greek HC but the timid firing has no effect.
In the HC clash the Persians get the upper hand (2 points of damage) over the Greeks. Both Greek HC units  are close to losing a base with the Persian forces still intact, though 1 LC unit a little battered.












Wednesday 15 July 2015

6mm Greeks v Persians

 I thought it time to get a few Persians on the table to see how they fair under the Ancient and Medieval Wargames Rules by Neil Thomas. Today is the start of a battle a battle between Greeks and Persians.
I am using the TSS (http://totalsystemscenic.com/) 2' tile as the battle field with some wooded low hills and a river. It neatly narrows the battlefield.


These are the starting positions with the Greeks at the top of the picture.
I decided to halve the number of bases used for units as I think 4 is excessive. Really, I think 1 is sufficient which is what I used in the previous games using his Ancient Rules.
The Greeks:-
4 units of Hoplites
2 units of Peltasts
2 units of Psiloi (skirmish infantry)
2 units of Heavy Cavalry
I am using the Thracians as allies here, so could claim it to be on either side of the Hellespont.


The Persians
4 units of Heavy Infantry bow
2 units of Peltasts
2 units of Heavy Cavalry
1 units of Light cavalry javelin
1 unit of Light Cavalry bow
You may notice that the Persian infantry with bow are on double depth and width bases.
I have been using these with DBMM (http://www.wrg.me.uk/WRG.net/index.html) rules and I think it adds to the look of the army. Just my personal opinion, you may have another.


I diced for initiative and the Persians moved first, advancing, the cavalry moving in ahead of the infantry.
The Greeks also advanced but keeping the cavalry in line with the phalanx. Only the Psiloi moving to ahead to engage the Persians. This ended the first moves.



Ronin update

It has been too long since I posted, I know. Life has a habit of getting in the way of the important things, like painting, basing and wargaming.
I have progressed with the Samurai and am looking at buying the buildings. I am not sure whether to go for 4Ground (http://northstarfigures.com/) which are available from North Star Military figures; Sarissa Precision (http://www.sarissa-precision.com/) or Oshiromodelterrain (http://www.oshiromodelterrain.co.uk/index.html), each has its good points. At least 4Ground is painted and that will save time and probably look better!
I  am going to try my hand at some terrain, I need boards containing a crossroad; a village and a temple on which the gangs can fight over.