Stokesay Castle

Stokesay Castle
Just a great place to visit

Wednesday, 8 April 2020

Lockdown gold!.

Hi!
When you dig in the garage for something and open a box and hit pay-dirt!

First, an old copy of D&D.
Rarely played at the time. Well. Played once! But I still bought some more figures years and years later.

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6 Hobbits and an Ogre

Kingmaker!
Bought secondhand about 6 years ago and never played. I was going to use it for a campaign.

The game is on the table ready to set up!

Realm of Chaos.
Boxed and unwrapped. I had plans....


Space Crusade
First game played with my eldest son in the mid '80's. Figures painted by a local guy who did a nice job. My follow-up painting on the supplements weren't quite so good. I've improved so may try to improve the look, especially of the Eldar.
Eldar Attack and Mission Dreadnought included!















Doom of the Eldar.
Really, really wanted to use this with my Epic 40K armies. I had this plan to build a 3 tiered Craftworld starting with a 3ft base. If only....
But I did play it 2 or 3 times.




Now. Kingmaker on the table and time to find out how to play. I seem to have some time on my hands.

Monday, 6 April 2020

OHW, 6mm Cossacks vs Poles

Hi!
A 'return the favour' raid by Cossacks on a Polish village.

I've changed to composition of the Poles to reflect the fact they are defending.
The local Drab is represented giving the Poles more infantry. I was going to reduce their effect but decided against it which turned out to be a good decision.

1 x General
3 x Drab Infantry
3 x Cavalry
2 x Light Cavalry

Cossacks
1 x General
5 x Cavalry
2 x Light Cavalry
3 x Light Infantry


Poles defending the village

Cossacks looking for donations from unwilling Poles

Looking at the Polish line

Cossacks advance

First casualties from Polish Drab firing

Cossack success on their right wing

Mixed fortunes as after charging one unit falls back after receiving 1st casualties

Polish General hope to shore up the left flank
Bloody fighting around the village Polish Drab holding up

Polish cavalry holding their own but about to be out flanked

Polish left wing looking fragile.

Drab unit retreats with 1st casualties

Casualties mount

Drab flanked! 

Flanked and on the verge of rout!

Tense on the Polish left flank

General flanked and he's gone!

Drab unit rallies and flanks. Second Drab unit pushes back Cossacks with 50% casualties.

Polish casualties

Cossacks, no lost units. Flanked Drab holding 


Fourth Polish unit gone and Cossacks running riot

Looting the village as the Drab fight a losing battle.

A very good battle.
The Cossacks are a pretty mean bunch. Or Lucky!
I thought the inclusion of more infantry would help the Poles but nothing seemed to go in the Poles favour. The cavalry vs cavalry battle did start well for them but swung the Cossacks way after 3 or 4 turns.
There were plenty of 'what if' moments:-
The Polish general could have stayed with the infantry and may have helped. He could also have been useful in the all cavalry battle.
The initial cavalry battle could have stayed in the Poles favour.
The Drab came close to winning several fights which could have changed things.

The Cossack infantry could have marched faster to the village.
The cavalry could have committed to attack the Drab later, after the Polish cavalry had been defeated.

Isn't this why we love the games we play?
.

Friday, 3 April 2020

To Ur is Human, 6mm, Egypt vs Hittite and Syrian allies chariots

Hi!
A return to Ur with a solely chariot battle.
 Perhaps on the flank of some titanic struggle, the chariots of two great nations clash.

I have opted to use the rules mainly as written and have two elements per unit as stated in them.
Truthfully, I am not in favour of stating unit sizes as per number of elements. If you can keep score of casualties one element is sufficient.
The rule exceptions are that chariots can shoot on the move if not going into contact. On this occasion, both armies are allowed to shoot.
Also, I restricted the moves to 3'' including the charge into contact
(a) I wanted the battle to have some movement. A charge from the base lines would not give that feeling of advance to contact.
(b) It gave the units a chance to shoot their bows if they wished as they started roughly 12'' apart.
(c) As both armies were advancing to contact they were both classified as charging.
(d) Charges did occur when the opposing unit was stationary as happened a few times when a victorious unit didn't follow up.

I didn't use a grid as I wanted a 'free' running battle.

Egypt has 7 units and 1 Lugal
Hittite and allies 8 units
Both armies are in two lines, This worked out quite well for replenishing units doing a tactical withdrawal.

Egyptian are mainly Irregular Miniatures (Irregular Miniatures) with some Heroics and Ros (heroicsandros)
Hittites I'm not sure of the manufacturer, they could be Baccus Miniatures (baccus6mm) or Rapier Miniatures (whose website seems to be in a state of flux. Facebook page says it should be working by the end of February 2020 and it is, of course, now April). The Syrians, possibly including Hebrews and such like, are also Irregular Miniatures.

Egyptians on the left as you view


First bow casualties on the Egyptians

Egyptian Lugal in the front line

Push backs and follow up by both sides

Some combats were static affairs, no casualties

1st unit to lose a base

Then the Egyptian Lugal and unit

Egyptian Lugal's tactical withdrawal. Pharaoh Dunnarunna!

Intervention in the middle as the Egyptian 2nd line advance to attack

1st Syrian casualty

Followed by the 2nd!

Broader view of the battle line. Only the Hittite left wing is out of view

This mini-battle on the Egyptian left-wing went on for several turns but eventually the Hittites won

But suffered when the Egyptian 2nd line charged in

Another Hittite loss


Time for a sharp exit!

Egyptians still have a fighting chance with 3 units left

The retreat is sounded when they lose another unit

The rules gave a good flow to the game I thought. The shooting had some impact. It gave an initial advantage to the Hittites. It also helped the Egyptian second line when they were called upon, though the Hittites units targeted had already gained casualties by this point.
I remembered the extra dice for the follow up unit and the Lugal, though in his case it didn't help much. Two or three times I didn't follow up towards fresh units especially when the casualties on the unit were at 3. This may have been a mistake tactically. Perhaps they could have rallied back giving them time to divest themselves of a casualty point. Perhaps I'll try that next time.

Surprisingly, nearly all the fear tests were past, only one failing. This may be due to their elite status and the fact the rules allow units to break off when losing a base which I did take advantage of. Both these rules worked well in this game I felt.

I think this showed the rules, in general, can work in the later period of chariot warfare without excessive changes. It may need additional rules as discussed previously when chariots are facing infantry and cavalry.

I hope you liked the game.
Thank you for dropping by.