Rohland's band had done minor jobs to fund themselves as Rohland had taken time to heal.
Still too weak to to wear the new armour they set out to investigate a strange fire seen in a ruined temple in the forest.
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| They encountered deserters |
They defeated the deserters but lost Will
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| They encountered a Werewolf |
They defeated the Werewolf losing Njal and Jack
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| They encountered a Wight |
As Rohland crossed the threshold of the temple a Wight appeared.
After a skirmish between Rohland and the Wight ended to no success for either Gnar joined Rohland
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| Then Rohland falls |
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| Gnar summoned a mystical creature |
After all this time Gnar manages to summoning only for it to fall to the Wight
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| Gnar doing Gnar things |
Gnar thought it was time to vacate the temple to save as many as his friends as he could. At least that was his story.
Rohland and his band had trouble killing the deserters. The Werewolf was VERY hard to kill and the Wight too much for two even if they were the best of the five. Njal might have had better luck if he had not fallen earlier
It might even have been better if Gnar had managed a spell before the last encounter.






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Wow! That's close to the infamous "Total Party Kill"...!
ReplyDeleteStory points can save any that are beyond injured. I usually let the dice decide if they live or not.
DeleteI'll be pleased to cross swords with your tomahawks in the Pony Wars game.