Stokesay Castle

Stokesay Castle
Just a great place to visit

Monday, 2 February 2015

One Hour Wargames.
This first encounter is between Thracians and Classical Indians. I wanted to post this first as it was a more enjoyable battle.
The first game is scenario 17, an encounter battle. Six units per side with 1 unit on the table from the start with reinforcements appearing on a roll of 4 or more on a 1-6 dice.

I diced for 6 units for each army and came up with the following:-
Indians a dice throw of 1
3 Infantry
2 Archers
1 Cavalry. I chose to use the cavalry rather than a chariot as I though that would be more appropriate.
Thracians
4 Infantry
1 Skirmish
1 Cavalry.
This seems a good match depending on the how the battle progresses.

I diced again for the first units positioned on the field of battle. I placed them 3'' on the board as I was playing on a 2'x2' TSS (Total System Scenic) tile.
Both came up with an infantry unit.

The set up



The Thracians are nearest to the camera.

Turn 1
Indians throw for reinforcements and roll 5 and 1 for an another infantry unit.
The unit moves 6'' and the other unit follows, moving 3 to align themselves with the first unit.

The Thracians throw a 5 also and a another 5 which meant the skirmishers appeared.
They also moved 6'' and again the other unit followed to form a line moving 3''.

 

Turn 2
The Indians throw 1 and no reinforcements.
They advance onto their side of the to claim it.

The Thracians throw a 1 also! No reinforcements for them either. They decide to stand.
I was wondering at this point whether I should allow the skirmishers to shoot but decided against it as the enemy were not over the centre of the hill.

Turn 3
The Indians throw a 4 and a 6. The cavalry arrive and move 12' to the side of the hill. The infantry hold position.

The Thracians throw a 5 and a 3. Another Infantry unit moves up along side the skirmishers. (I missed a chance here to shoot at the cavalry).
The Thracians hold their ground.

Turn 4
The Indians roll a 3. No reinforcements.
They decided that the odds were good and decided to attack. Was this a good idea? They thought so!

Cavalry v Infantry 1 casualty
Infantry v Skirmishers 6 The skirmishers are being severely pushed.
Infantry v Infantry 2. 

The Thracians throw 5 and 4. Another infantry unit moves up to flank the cavalry.
Infantry v Cavalry 3 casualties
Skirmishers v Infantry 0 casualties
Infantry v Infantry 3


Turn 5
The Indians throw 6 and 1. An infantry unit arrives, it is a long slog to the battle line. No forced marches here!
Cavalry v Infantry 3 casualties
Infantry v Skirmishers 4
Infantry v Infantry 4
A better round for the Indians who start to feel confident.

The Thracians throw a 2, No reinforcements
The infantry pivot 45%. Can they flank them or do they have to move completely 90%.
I will try 90% this time and 45 if there is another to see if there is much difference. I could be letting the Indians off here.

Infantry v Cavalry 5 Casualties
Skirmishers v Infantry 0 How do they hope to survive if they don't kill anyone?
Infantry v Infantry 3 casualties



There are a lot of minor casualties but only the skirmishers are more than half way to defeat.

Turn 6
The Indians throw a 1. No reinforcements
The infantry unit moves slowly forward.
Cavalry v Infantry 1 casualty
Infantry v Skirmishers 4 Skirmishers hanging on 14!
Infantry v Infantry 1
Is tiredness a contributing factor here?

The Thracians throw a 3. No reinforcements
The infantry unit pivot and charge the cavalry in the flank.
Infantry v Cavalry in flank 8 casualties. The cavalry are gone!
Skirmishers v Infantry 0 again! The highest throw so far for the skirmishers is 2. Take away 2 is nil casualties, the high point for the skirmishers.
Infantry v Infantry 3


Turn 7
The Indians throw 3. No reinforcements
The lone reinforcement moves forward again towards the battle.
Infantry v Skirmishers 7. The skirmish screen melts away under extreme pressure.
Infantry v Infantry 4 Hanging on with grim determination!

The Thracians throw4 and 4. More infantry arrive and charge to fill the gap left by the skirmishers. Just in time.
The other infantry unit sees an exposed flank, but the enemy infantry is coming towards them, Decisions, decisions. Charge!
Infantry v Infantry in flank 6
Infantry V infantry 2(8 casualties in one bound, ouch!)
Infantry v Infantry on the Thracian left flank 2. Now, the Indian unit is on 13.



Turn 8
The Indians throw a 3. No reinforcements
Infantry v Infantry 3 casualties
Infantry v Infantry 3. The Thracians collapse in their death throes giving respite to the Indians Infantry who now feel very exposed.

The Thracians throw a 1. No reinforcements.
Infantry v Infantry in flank 4. Now on 12.
Infantry v Infantry 4 Another Indian unit smothered by numberless Thracians.



Turn 9
The Indians throw a 2. No reinforcements.
Things look bleak for the Indians 2 units versus 3.
The infantry unit sweep onto the flank of the victorious Thracian unit. Should I have turned to face? That would seem unfair as they wouldn't be ready in my opinion. I give the Thracians the benefit of the doubt and let them turn. Will it turn the fortunes of war in their favour?
The right wing Indian infantry unit pivots and charges at 45%. I let this Thracian unit turn to face also as it seems
 
the right thing to do
Infantry v Infantry 3
Infantry v Infantry3



The Thracians throw 1. No reinforcements.
Infantry v Infantry 4
Infantry v Infantry 4 The right wing Indian infantry unit are pushed to extinction after fighting insurmountable odds.
Things are grim in the Indian camp. 2 units still to appear and 3-1 on the field of battle.

Turn 10
The Indians throw a 5, 1 archer unit appears and moves 6''
Infantry v Infantry 3 casualties

The Thracians throw 2. No reinforcements.

The Thracians units without opponents manoeuvre.
Infantry v Infantry 3

Turn 11
The Indians throw another 5! The last archer unit makes the battle field and moves 6''. Due to the fading light the forward archer unit pushes on to secure the objective, forgotten in the battle lust of both sides. They are still on their side of the crest so do not fire this turn.
Infantry v Infantry 3 casualties
Can the Indian infantry survive against 3 units?

The Thracians throw a 5 and the cavalry gallop onto the hill with all the panache that the nobles posses! Arriving and finding the archers they wheel 45% and prepare to charge.
The left wing infantry spurned on by the arrival of the cavalry charge onto the hill into the archers.
Infantry v Infantry 3
Infantry v Archers 4
I almost forgot ( I actually did forget that the archers are not infantry so had to go back and do the math again) that the archers are not infantry and don't halve the casualties.



Turn 12
The late unit of archers moves to the hill but are yards short. How did that happen!
The infantry and archers set to their opponents with desperation.
Infantry v Infantry 3
Archers v Infantry 3

Thracians.
Decisions, decisions. Should the cavalry turn to face the 2nd archer unit or take the archers on the hill in the flank. Going for glory, charge!
Infantry v Infantry 2
Infantry v Archers 3
Cavalry v Archers in flank 4
The infantry unit at the rear is manoeuvring to no effect. They probably can't reach an opponent in time to affect any combat.

Turn 13
The Indian Archer unit charges the cavalry flank
Infantry v Infantry 3 Both infantry units are on 12
Archers v Infantry 2
Archers v Cavalry 10! Was it a death wish that the Thracians had or were they inspired by some madness?

The Thracians grip their weapons and hack back
Infantry v Infantry 2
Infantry v Archers 3
Cavalry v Archers 2 The archers are butchered on the hill.

Turn 14
The Indian infantry fight on to save their skins
Infantry v Infantry 3 The Thracians infantry flee the field.
The Thracian cavalry turn to face the archers.
Archers v Cavalry 2

Thracians
Cavalry v Archers 2

Turn 15
The Indians are in no position to win. The archers have to fight a round of battle so could not move onto the hill this turn. Neither is the infantry in a position to threaten the forces holding it.
Great win for the Thracians on their first outing.



Thoughts.
I liked the dicing for forces,I often use it in my other games.
Giving the units numbers brought the fog of war to the table. I didn't want to choose the units as they became available as reinforcements.
We are used to having armies of units with varying factors. Having Indian foot comparable with Thracian foot seemed a little strange. We think of one as 'heavy' and the other medium or light medium with differing frontages. I classed them both as infantry.
How odd that the skirmishers and archers never fired a shot being in combat from the earliest possible time. The archers were unfortunate to come on so late so really had to come to close quarters quickly,negating their use of the bow.
The Indian decision to attack proved to be its downfall. Again the dice misled the Indians into thinking it was their destiny to win, only to let them down in combats and reinforcements.
Indecision on the part of the Thracians saved them from moving towards the hill, perhaps saving their infantry from trouble.
The Thracian cavalry gallop onto the hill was in the best traditions of the noble cavalry panache. So Polish Hussari!

I hope you liked the AAR as much as I liked the game.
Thank you for viewing.











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