Here we have the Summoner, Rustam the Ruthless and his apprentice Ruba along with his band of two soldiers a thief and an archer.
You will notice the two Bad Squiddo female warriors, newly painted, and the female thief, Shamima, with staff and veil. Almost an all female warband.
Also, the Necromancer Silus the Black and his apprentice Malek along with his band of two soldiers, a crossbowman and a thief.
They are here to find a map, that purportedly shows the whole of Felstad. Especially the major wizards' abodes where the choicest magical treasure might be found thereby giving them an advantage over other roving bands.
The 'red herrings' scenics would be used for the treasure points, three in total. Each spawning a creature of the level one creature creation coming on at a board edge by dicing for location.
And what an epic encounter!
The initiative went to-and-fro mostly which saved some warband members at times and put some into trouble at others.
Spells were cast succeeded and failed giving frustration and relief, joy and sorrow.
Overhead picture of the layout |
The following pictures are the starting viewpoints of the warbands
Silus |
Ruba |
Rustam |
Malek, well hidden behind a house |
Silas 'Raised Zombie' and Ruba countered with 'Summon Imp' |
An overview after turn one |
Malek moves ahead |
Silus' soldier picks up treasure and two Zombies enter the field only for Malek to Control Undead and one kills the other. |
Third treasure found and two skeletons march to the sound of clashing swords and spells. Malek is fighting the Demon in the background and the raised zombie is still fighting the imp |
Then Malek is assaulted by the skeleton and zombie too! |
Silus is attacked by the skeleton adding to his troubles! |
The Demon does for Silus, with the skeletons help, and also kills the skeleton. Shamima the thief, with a treasure, is almost leaving the scene |
It turns out, all three were maps of Felstad. Rustam felt they would all turn out to be fakes. He wasn't wrong.
The Summoner succeeded in summoning a demon and an imp, as did Ruba.
Silus summoned a zombie and Malek controlled undead.
I haven't named all the soldiers yet but I'm thinking of doing it. I just have to find suitable names for all 5 wizards. Yes, I have an Elemental wizard. And I would like a Chinese wizard with suitable figures, from Scotia -Grendel I think.
This was a second attempt at this game.
The first saw a blood bath of a game
The Necromancer was the only figure of his band still standing.
The Summoner and two soldiers making it out of the battle zone. And the Summoner got all three treasures.
Plenty of spells were cast which enlivened the game.
The Necromancer was down to one health when he cast 'Drain Health' on the other remaining soldier in the village. Luckily it worked as the Zombie, a roaming creature which had attacked him, attacked again. This time losing and falling.
Talking of creatures. Each of the treasures spawned one creature. A zombie, skeleton and a snow leopard. Each came from a different table edge which was good.
I did forget some things along the way.
The Necromancer and apprentice cast Elemental Shield on themselves and I forgot to add when in combat the first times. I also forgot the +2 in multiple combat situations the first time also. And the disengage when winning the combat. This last wasn't as important as it seems but may have been with different circumstances.
I have some way to go before all the elements sink in.
Another really 'atmospheric' game. I love the way that you have created the snow terrain. It looks brilliant.
ReplyDeleteRegards, James
Thanks' James. I'm trying not to be too generic as I build up the terrain for Frostgrave. I have quite a few of the supplements but wanted to try a few 'on the way to' games. The 'snow' is from a bottle of Citadel Valhallan Blizzard. It isn't too bad I think.
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