I decided to take the plunge with the Austrian and Prussians and engage in a test of the Blucher rules.
Using all the figures on a fairly spartan board it still gave the game I expected.
One town on each side of the board, joined by a road.
Three woods and a marsh.
All units except the Currasiers and Grenadiers were average on a elan of 6.
The strategy for each army was diced for from a range of options.
The Prussians chose to attack down the centre with most of their line infantry (5 units) with light infantry (1) and cavalry wings (1). They had an infantry unit in the town with artillery support.
The Austrians chose to refuse the left flank of light infantry (2) and cavalry (1). An infantry unit held the town with artillery support and attack on the right with their infantry (4) and majority of their cavalry (3).
Crucially, the Austrian left wing was in close support of the town. This enabled the light infantry to enfilade the Prussian infantry attacking the town. Also, with the Prussians attacking it gave the artillery a good target. On the other hand, the Prussian artillery was facing the Austrian Jagers at a distance.
The Austrians routed the Prussian left wing and held up part of their central attack which allowed the artillery to concentrate on the infantry attacking the town. Along with the defending unit they saw off two battalions before the rest of the Prussians withdrew under extreme pressure.
Attacking towns can be a very expensive business in Blucher.
What I thought after the battle was I needed horse artillery for both armies, and more cavalry for the Prussians. Also, more infantry units. This then becomes an arms race! Which means more figures required. Which means more painting and a bigger lead pile!
Until next time
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